sitewelcome.blogg.se

Starmade reactor chambers
Starmade reactor chambers





starmade reactor chambers
  1. #Starmade reactor chambers update
  2. #Starmade reactor chambers code
  3. #Starmade reactor chambers free
starmade reactor chambers

This can be used to counter any over penetration, or to destroy more superficial blocks if needed.Įvery Cannon projectile applies a force on both the shooter and the target. On impact, this will cause more damage to be redirected towards the front, basically shrinking your damage pattern and increasing its width. This may result in even more system damage.or it may come out of the back of the target and end up wasting most of its damage.īy putting down blocks next to your weapon’s output, you can increases its projectile width. If this happens, then the penetration depth is stretched before the original damage is distributed on it. This happens only when targets have little to no armor, compared to your shot. Using cannons with too much damage can cause the projectiles to overpenetrate. The damage of the entire projectile is then distributed accordingly to end up with the appropriate damage shape.Ī general change to cannons is that all projectiles are now considerably faster, which will make battles at higher speeds a lot easier. Each block in this penetration line, acts as the starting point for Acid Damage to start from. Like before, each projectile has a penetration depth based on its damage. We can change its behavior while this is propagating as well, allowing for unique damage patterns to be implemented.Ĭannons are now mainly a high penetration weapon, capable of punching through thin armor and leaving a lot of damage in its wake. As a result, even large amounts of blocks get processed quickly without any hiccups. Several bandwidth optimizations have been made to make the information on removed blocks as small as possible. The propagation speed can be adjusted to move faster or slower depending on the processing power and bandwidth of the server. This is achieved by propagating damage outwards, block by block, starting from an origin block. In our tests, this system allowed us to get 90-95% of the original damage to be applied as block damage, giving us the possibility of one projectile destroying thousands of blocks without running into performance problems. It also reduced the amount of combinations possible which allows us to concentrate more on the remaining ones.Īcid Damage is the new damage model used by Cannons and Beams to increase block damage without affecting performance. While we changed and added on existing weapons, we did remove the damage pulse entirely as it had no real purpose. This incorporates a broad spectrum of features including the HUD, recoil, explosions, physical force, damage, armor, and many more. We also wanted to give weapons and combat in general a better feeling. As each weapon combination has clear positives and negatives, it is up to you to decide what weapons to make. Some weapons might be easier to use than most, but others could have a much higher pay off when used properly. The goal is to make weapons and their combination a lot more unique, while still being a viable option. To make a more complete package, new features and improvements have been added all across the board.

#Starmade reactor chambers code

A new code design was already partly set up with the power update, and this updates completes it. On the backend, this also gave us a chance to completely redesign the code of weapons and other usable modules in the game.

#Starmade reactor chambers update

We set out to do this update mainly to make combat and ship battles more interesting and fun.

#Starmade reactor chambers free

In case you’re not too sure about it, feel free to leave a comment on this thread. If you come across anything new that doesn’t work or you believe you’ve located a new bug, report that here to help us out: Report a Bug (Release Candidate) With more exposure, it will be easier to find those less critical issues and ensure stability before we can release it to everyone to use. The current pre-release version can be downloaded and installed from the Pre branch. You cannot revert your world to the current release version without a backup. We strongly advise to backup your universe or use a completely separate installation. We already went through a lot of bug fixing and this version should be playable. Some parts such as updating the block icons, textures and finalizing the config files, are still in the works but everything else should be there for you to test.

starmade reactor chambers

It completely overhauls all weapon, adds a lot of new features, graphics, optimizations, fixes and other improvements. In terms of content it is probably as big if not bigger than the previous Power update. All the features we wanted to add are now implemented. The weapon update just entered the pre-release state.







Starmade reactor chambers